Our Ranking System
Students start without a rank. It typically takes 4-12 weeks to reach the first rank (Karl). Once a student reaches the rank of Karl a school uniform is required to receive advanced instruction. Training with sharp weapons starts at the rank of Áshrafn. Movement through all 6 ranks is a 7 to 15 year journey depending on the intensity of your study. There is a public ceremony and testing that takes place every few months to graduate to the next rank. The 6 ranks of the program are:
|Rank||Metal||Required Weapons||Principles Mastered to Reach Rank|
|Karl||Iron||Shield + 1||Body mechanics, distance, control|
|Víkingr||Iron||Shield + 1||Weapon mechanics, weapon care / properties, control|
|Áshrafn||Pattern Steel||Shield + 2||Angle, weapon mechanics, timing, env awareness|
|Svinfylking||Copper||Shield + 3||Timing, tempo, power generation, movement, sharp weapons, weapon history / construction, student impact|
|Úlfhéðnar||Silver||Shield + 4||Centers, tempo, env leverage, strategy, tactics, group combat, research, teaching, Ásfólk impact|
|Berserkr||Gold||Shield + 5||Power generation, asymmetric combat, research, teaching, wider community impact|
Karl: These people were the freemen and land owners of the Vikings. They were the farmers, the smiths, and the just plain folks. All Viking men (and some women) knew how to fight.
Víkingr: The runic inscriptions suggest that a Víkingr was a person who left his home for adventure and profit abroad and would return home with fortune and fame. These are the people who went raiding. It is from this word that we have come to call all Scandinavians from this time period Vikings.
Áshrafn: Old Norse for "Odin's raven". This rank symbolizes an experienced warrior who has started to leverage their wisdom and knowledge on the battlefield. The focus is on timing, angle control and environmental awareness.
Svinfylking: Old Norse for “Boar Snout” or “Boar’s Head”. Although there is a lack of evidence for the fighting formation that goes by this name, the boar was a sacred animal to the Norse. This rank uses the boar because the skills to achieve this rank resonate with the spirit of the animal. The focus is on strength, movement and individual combat expertise.
Úlfhéðnar: A term associated with berserkers is some of the sagas. They were said to wear the pelt of a wolf when they entered battle. This rank uses the wolf because the skills to achieve this rank resonate with the spirit of the animal. The focus is on group combat, leveraging your environment, strategy and the greater good of the pack.
Berserkr: The elite warriors of the Viking age. Although often portrayed as erratic and prone to fits of frenzy, we believe these people were masters of control. This rank uses the bear because the skills to achieve this rank resonate with the spirit of the animal. The focus is on ultimate power and control, perfecting the self and unwavering support of the young.